- Jack Swigert (CMP)
-
Okay. BAT B, 37.0; pyro A, 37.0; pyro B, 37.0; SPS helium pressure, 3400; and nitrogen A and B—just for throwing it in for kicks, 2200 and 2400, respectively; and the injector temperature—stand by- The Sun went down. Okay. The injector temperature, 5 Charlie, 3.9; 5 Dog, 3.2; 6 Alfa, 3.6; 6 Baker, 3.9; 6 Charlie, 3.5; 6 Dog, 3.4; the battery manifold pressure, 1.4.
- Vance Brand (CAPCOM)
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Jack, it's a general statement. It looks like temperatures have cooled off in the ballpark of 6 to 8 degrees cooler than what they were yesterday. Looks like everything is still within tolerance, but we're working up a detailed sheet of temperatures to send up to you, for your interest.
- Jack Swigert (CMP)
-
Vance, Joe brought up the alinement at EI minus 2 plus 30. Were you going to send up or have a discussion about that later on.
- Vance Brand (CAPCOM)
-
That's correct, Jack. We just about have procedures in hand detail checklist-type procedures to send to you. In other words, a time line with reference to entry checklist and any changes in the entry checklist. So, if you have a few pages of scratch paper, why, I think we'll have that to you within an hour.
- Vance Brand (CAPCOM)
-
The stowage people have tried out this black-and-white TV camera into B-6 idea and they say even with the lens off, they can't get it in. So, I still recommend that it be stowed where we had it on the list. That's A-7.
- Vance Brand (CAPCOM)
-
Jack, looks like the LM suit release valve has been bumped to AUTO again; request it —
- Vance Brand (CAPCOM)
-
Okay, Jack. We need another one of those voltage amps readouts and then maybe we will get off of your back for a little while.
- Jack Swigert (CMP)
-
Oh, don't worry about it. I'd like to have you talk with us. Volts and amps coming up.
- Jack Swigert (CMP)
-
Actually, all the shifts are morning shifts to us.
Expand selection down Contract selection up - Jack Swigert (CMP)
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The Sun is always shining—All of the shifts are morning shifts to us, because the Sun is always shining.
- Vance Brand (CAPCOM)
-
Okay. Jack, right now we're told that it's closer to 6, and—But they would like to track it some more. Looks like your next midcourse will be in the order of 2 to 3 foot per second.
- Jack Swigert (CMP)
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I just got a good view of the Southern Cross, Alpha and Beta Centauri, and Atria.
- Jack Swigert (CMP)
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The reason I ask is I'm assuming that we are, and I have no idea each time I pressurize the surge tank to get water out of the command module, how much I drop that surge tank and if we are in good shape as far as water goes in the LM, we'd like to fill a couple of drink bags to get some water for drinking purposes.
- Jack Swigert (CMP)
-
Oh, no, we've got plenty of drinking water. I think the—I don't have any idea what the surge tank pressure is.
- Vance Brand (CAPCOM)
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Okay. Stand by 1, Jack, and we'll give you an indication of how that water situation on the LM is—which is your question. Right?
- Jack Swigert (CMP)
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Okay. But I guess what I was really asking is, if you'd have any violent objections if we filled two drink bags from LM water rather than repressurizing the surge tank.
- Vance Brand (CAPCOM)
-
And, Jack, we'll be changing stations in 1 minute; so, we may have a temporary dropout in COMM.
- Vance Brand (CAPCOM)
-
Okay, Jack. We're going to bargain with you on this one. Instead of two, would—wish that you would just get just one bag full. That shouldn't do any harm; however —
- Vance Brand (CAPCOM)
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— we are not all that fat on water that we want to do any drinking out of the LM as a regular thing after this one bag. So would you let us know when you get the water out and give us a mark on it so we can watch the TM. Over.
Spoken on April 16, 1970, 10:44 p.m. UTC (54 years, 6 months ago). Link to this transcript range is: Tweet