Jack Swigert (CMP)

Okay, Joe. The Moon is coming down to about 38 degrees. … —

Joe Kerwin (CAPCOM)

Okay, Jack. Sounds real good.

Joe Kerwin (CAPCOM)

Okay. We'd like the S-BAND POWER AMPLIFIER to OFF, center, at this time, Jim.

Jim Lovell (CDR)

OFF, center, is done.

Joe Kerwin (CAPCOM)

Okay. You're still looking real fat on power. We show you having over 30 amps on the water. If you do get into a bind and don't come up—that's amp-hours—don't come up with Recovery, you can always power down and you can always put the pyro batteries on the line if you need them after you're down.

Jack Swigert (CMP)

Joe, are you planning to run this all the way down without the suit compressor?

Jack Swigert (CMP)

Are you planning to turn on the suit compressor at all on the way down?

Joe Kerwin (CAPCOM)

That's a negative Jack; I'll verify it, but I sure don't think so.

Jack Swigert (CMP)

Okay. That's all right with us.

Joe Kerwin (CAPCOM)

Okay, Jack. This is Houston. We've got POWER, and you can cycle it for 10 minutes if you so desire, but we don't think you need to do it. Over.

Jack Swigert (CMP)

EMS checked out okay —

Jack Swigert (CMP)

— been initialized and sitting on ENTRY.

Jack Swigert (CMP)

Okay, Joe. Are you watching—you and FIDO taking a look at our NOUN 60 here?

Joe Kerwin (CAPCOM)

That's affirmative. Hold it just a second; we are looking at 6.13 and 4.80. I'll get a check on that.

Jack Swigert (CMP)

Okay. That's not too many g's.

Joe Kerwin (CAPCOM)

Jack, FIDO says that's okay.

Joe Kerwin (CAPCOM)

Jack, Houston. Your NOUN 63 looks good to us.

Jack Swigert (CMP)

Joe, how far out do you show us now?

Joe Kerwin (CAPCOM)

Oh, on our plotboard up here, we can't hardly see how far out you are.

Jack Swigert (CMP)

I know all of us here want to thank all you guys down there for the very fine job you did.

Joe Kerwin (CAPCOM)

I'll tell you—We all had a good time doing it.

Joe Kerwin (CAPCOM)

Okay, Odyssey; Houston. Just for your information, it looks as though battery C will deplete around main chute time; that's expected; you've got plenty of amp-hours in the other batteries.

Joe Kerwin (CAPCOM)

Odyssey, Houston. Over.

Joe Kerwin (CAPCOM)

Odyssey, Houston. Over.

Joe Kerwin (CAPCOM)

Odyssey, Houston. Over.

Joe Kerwin (CAPCOM)

Odyssey, Houston. Over.

Joe Kerwin (CAPCOM)

Okay, I was just going to tell you about that handover we just had, but I was a little late on the—on the ball. Since we're fat on power and we'd kind of like to have S-band with you after blackout—we'd—We'd like you to delete the step on your entry checklist page 2-5, after “Begin blackout,” it says “POWER PMP to OFF.” We'd like you to leave it on if you think of it. Over.

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Spoken on April 17, 1970, 5:31 p.m. UTC (54 years, 7 months ago). Link to this transcript range is: Tweet

Joe Kerwin (CAPCOM)

Odyssey, Houston. Over.

Joe Kerwin (CAPCOM)

Okay. At 10 minutes to 400 K, you're looking good; we're real happy with the trajectory, and a minute ago, we just lost contact with your friend Aquarius.

Jack Swigert (CMP)

Okay. Where did she go?

Joe Kerwin (CAPCOM)

Oh, I don't know. She's up there somewhere.

Jack Swigert (CMP)

She sure was a good ship.

Joe Kerwin (CAPCOM)

Hey, just as I said that, we got another burst of LM data, so I guess it's still ticking.